Game Update Highlights
- Alchemy: Duskmourn has been released! Check out new packs in the store, as well as the new premier draft available for a limited time!
- Historic Anthology 1, Historic Anthology 2, and Historic Anthology 3 are all back in the store for a limited time!
General
- The double exposure card styles for Duskmourn: House of Horror are visible and purchasable from the deckbuilder.
Bug Fixes
General
- Fixed a bug causing several Bloomburrow card styles to not craftable in the deck builder.
- Fixed an issue where players could only change their Deck Art once per session.
Gameplay
- Break Out is fixed and putting the card in hand if not put on the battlefield.
- Fixed a bug with casting rooms via Underworld Breach.
- Underworld Breach is one of the multi-year bug all stars, let’s hear it for Underworld Breach.
- Destroying a creature that has Umbra Armor from an aura, but the aura has been phased out was causing matches to end in a draw. Now instead it works correctly (which is a significant improvement!).
- Sacrificing a manifest that was a face down creature with Prototype to annihilator was not working correctly. Now it just dies like it should.
- Non-token copies of permanents with Delirium weren’t showing correct data on their Delirium hangers. Now they do.
- There are several cases where selections are now made without the hover presence being visible to your opponent, because it’s supposed to be a secret.
- Foretold cards with Disguise were not castable using the Disguise cost. Now they can be foretold face down and then played face down, for all you Face Down fans out there.
- Blame Dream Devourer.
- Fixed a couple of issues copies of rooms that have been turned into creatures and mutated over.
- Why did we fix this given the only reason anyone would ever do it is to see if it works correctly? It’s hard to say.
- 0 cost spells that happen to get conjured to the top of your library with Oracle of the Alpha weren’t able to be plotted with Fblthp, Lost on the Range. This has been fixed.
- So to the four or so of you who mentioned this to me, you’re welcome.
- Hey, it’s another “I was trying to break rooms and I found a thing” issue! If you turned a room into a creature, fully unlocked it, and made it legendary, and had another room, unlocked only part of it, and then made it Legendary, having only some of the names match meant the Legend Rule wouldn’t kick in. Now it does.
- Sigh.
- Springleaf Drum and Jaspera Sentinel now play nicely with Convoke/Improvise.
- Fixed an issue where Kitsa, Otterball Elite’s abilities couldn’t be activated while a prowess trigger was on the stack.
- Aliana, Divergent Storm and Arcane Bombardment were not behaving themselves. They now do so.
- Metalcraft annotation (jut the number we show, not the actual ability) was double counting Prototype creatures. That’s fixed.
- Fixed a couple of mini-CDCs (those little reminder boxes off to the left) that lost their text. Now they have words again, which we can all agree is more useful.
- Falkenrath Gorger was only allowing Madness to be used to cast one face of MDFCs. It has become more magnanimous.
- Delve should only count as one event for cards like Insidious Roots, even if you submit cards one at a time. Fixed.
- Glarb now casts X spells that put mana value of at least 4, as intended.
- Glarb.
- Roxanne’s meteorite token no longer thinks it is Roxanne and accepts itself as a distinct entity.
- Domri, Anarch of Bolas’s +1 prevents creature spells you cast from being countered, but was also preventing creature spells you copied from being countered incorrectly. You can now counter copies that were not cast.
- Submit buttons weren’t consistently updating (say you went from a legal number of selections to an illegal number) if you were in full control. That’s fixed.
- Cases were set to only show counts on their owner’s turn, since they can’t complete on an opponent’s turn. This has been updated to their controller’s turn, because if you manage to steal one you should be able to track it.
- Several speech emotes were misaligned on 4x3 devices. They aren’t anymore!
- If you used Trickster’s Elk as an aura on an opponent’s creature, then that creature died, the creature version of it would display (briefly) as if they controlled it. Well they don’t and they never did, and now it comes home immediately.
- If you had like… twelve copies of the same creature with adapt it was possible to make the adapt VFX start playing and not go away. No longer an issue.
- Season of Gathering no longer uses individual projectile VFX (good).
- Season of Loss has More Counts.
- The Mulligan description wasn’t accurate for modes that had fewer than 7 cards in the opening hand (so basically just Omniscience) and it isn’t any longer.
Store
Now Available
Bundles
- Historic Anthology 1
- 3,400 Gems
- Historic Anthology 2
- 4,000 Gems
- Historic Anthology 3
- 4,000 Gems
- Secret Lair Featuring: Peach Momoko Sleeves
- 1,000 Gems
- 5,000 Gold
- Beasties Bundle
- 3,000 Gems
- 15,000 Gold
- Alchemist Bundle
- 3,000 Gems
- 15,000 Gold
- Glimmers of Hope
- 3,400 Gems
- 17,000 Gold
- House of Horror
- 2,300 Gems
- 11,500 Gems
- Evil Made Manifest
- 2,600 Gems
- 13,000 Gold
- Desperate Survival
- 2,700 Gems
- 13,500 Gold
- Bump in the Night
- 2,500 Gems
- 12,500 Gold