Game Update Highlights
- Alchemy: Bloomburrow has been released
General
- New Players will now see a Quest Badge on Billboards and within the PlayBlade to inform them of quests they currently have available to them within the New Player Experience. Completing events with these badges often indicates a new player reward is available!
- Updated Quest descriptions within the New Player Experience to better communicate how to complete them.
- Spark Rank now consistently gives two pips of progress for each win. It should now be more in-line with progress players make in Bronze through Gold Ranks.
- Russian and Chinese languages are no longer supported. Players who already selected one of these will be defaulted to English but under Settings can select a different language instead.
Now Available
Bundles
- Mabel Bundle
- 3,075 Gems
- 15,375 Gold
- Alchemist Bundle
- 3,000 Gems
- 15,000 Gold
- Creatures Great and Small
- 2,400 Gems
- 12,000 Gold
- Mystical Mischief
- 2,300 Gems
- 11,500 Gold
- Unnatural Selection
- 2,050 Gems
- 10,250 Gold
Bug Fixes
General
- Fixed an issue where Companion cards could be placed within the Commander Slot and disappear from view while still counting towards the overall deck count.
- In Draft View, cards should no longer stack on top of one another when toggling between Horizontal and Vertical views.
Gameplay
- Bad News: Suppression Ray shouldn’t put stun counters on things it didn’t tap. Good News: It doesn’t anymore.
- We were giving a stop on an empty stack during your draw step if you drew a card with a trigger at the beginning of the first main, even when you had no way to cast it in before that happened. Now we do not do this.
- Dredging on a card draw that was supposed to be simultaneous was messing up your opponent’s draw. Now dredgers only hurt themselves.
- Fixed an issue where Umbra Armor being used was clearing perpetual effects.
- The issue with controlled opponents heisting you causing issues has been addressed.
- If your opponent had fate sealed you somehow, and then Siphon Insight was used, the opponent was able to discern which card remained. Now they just have to guess.
- Little quality of life improvement for Torment of Hailfire: the prompt now indicates which cycle of how many you’re on as you make a choice. Now getting killed by Torment of Hailfire, it’s not so bad, eh?
- Artist’s Talent and Builder’s Talent were displaying ability hangers that weren’t relevant.
- Koma, Cosmos Serpent’s VFX were crashing some older devices after Unity made changes to older shaders. We’ve disabled the animation on as many of those devices as we were able to identify.
- Fixed an issue with unstacking treasures to both sacrifice to and crack to pay for Rottenmouth Viper.
- There was a typo in the hanger for Shroud, which was there for like a year dude. Jeeeze.