Game Update Highlights
- Alchemy: Edge of Eternities is now available!
- Alchemy Balance Updates
- Bundle Details are now available on the Confirm Purchase screen across desktop and mobile.
Notable Bug Fixes
- Fixed an issue where the deckbuilder was incorrectly interpreting the mana value of hybrid cards. This would cause problems, such as incorrect Companion violations within your deck.
Alchemy Balance Updates
Cori-Steel Cutter
- Loses +1/+1 and trample granting.
Cori-Steel Cutter needs no introduction; it's by now seen play in almost every Magic format thanks to its sheer power and efficiency. The goal of this rebalance is to keep the card a viable choice in dedicated Alchemy Prowess decks while toning down the numbers that make it a metagame warping force. It will still churn out tokens when unanswered, but end games less quickly, and blocking with small and large creatures alike will be more effective counterplay.
Awestruck Cygnet
- "Whenever a creature you control with flying enters" -> "Whenever another creature you control with flying enters"
This change addresses the particular interaction between Mockingbird and Awestruck Cygnet. The curve of Cygnet into Mockingbird currently nets two Cygnet triggers, which means that a single removal spell isn't enough to stop a Radiant Swan from attacking the next turn. With this rebalance, there will be only one trigger, reducing the polarity of this play pattern and the number of non-games that result.
Recruit Instructor
- "Whenever one or more Mice you control attack" -> "Whenever Recruit Instructor attacks"
Despite the loss of Monstrous Rage, Mice remain one of the premier aggro decks in Alchemy with the help of Brave Meadowguard and Recruit Instructor. The Recruit Instructor in particular injects too much pressure into the game at too early a point, and when following up a one-mana Mouse can often be backbreaking. We would like the Recruit Instructor to remain strong to encourage a RW Mouse deck distinct from Mono-Red aggro variations, but are dinging its snowballiness by giving opponents the counterplay of removing it at sorcery speed. Forcing the Instructor to get into the action itself instead of sitting back at home also makes combat at least a little risky.
Housemeld
- Now returns the exiled card at the beginning of the next end step instead of immediately.
We didn't intend for Housemeld to have the impact in Brawl that it did, and the experience of losing access to your Commander is still something we hope to keep out of the format as much as possible. This adjustment will remove the Commander nullifying nature of the card while preserving its primary function as a novel Control Magic effect.
Sorin, Imperious Bloodlord
- -3 ability restricted to only put in a Vampire creature with mana value 6 or less.
Sorin and Saint Elenda form a combo that is flexible, potent, and difficult to interact with, slotting into a wide variety of Historic shells and deciding many games on turn three. We’ve decided to keep Sorin legal but restrict his Vampire tutoring to slightly more reasonable Vampires. We expect Sorin to still see play with Vein Ripper and friends, but without the ultimate utility of Saint Elenda, he should be less of a format boogeyman.
Ribald Shanty
- Mana Cost: 1R -> R
With Choruses rotating from Alchemy, we wanted to revert the previous rebalance intended for the Alchemy format. Enjoy your Chorus decks in Historic and Timeless!
Shellfish Scholar
- 2U 3/2 -> 1U 2/2
Thought Rattle
- + You gain 1 life for each Rat card in your hand.
The Rat cards in Alchemy: Bloomburrow were not priced to move in Constructed. These rate improvements aim to make them more appealing as a package and strengthen their appeal in casual ladder and Brawl.
Speedbrood Stalker
- 4/3 -> 3/4 with lifelink
Speedbrood Stalker has an exciting built-in minigame that is a good showcase of digital design space. We're making the shape of the creature better from behind to give it a clearer metagame role in a fast-paced Alchemy format and allow the minigame to show up more often.
Templating Update:
With Y25-EOE, we're updating the language around conjuring random creature cards to be more concise. Formerly, cards referred to conjuring "a duplicate of" a random creature card. Moving forward, they will simply "conjure a random creature card."
Bug Fixes
General
- Fixed an issue where, under certain conditions, some conjurable cards were able to be added to decks independent of being conjured.
- Players can no longer complete the Set Completionist achievements using only the Special Guests cards of a specific set.
- Special Guest cards no longer contribute to the Set Completionist requirement.
- When multiple Emporiums are available, the Mastery Orbs will correctly display the appropriate visual corresponding to that Emporium.
Gameplay
- Fixed an issue where if you somehow exiled your opponent’s card with currency converter (there’s ways! Don’t worry about it!) and tried to put it into your graveyard it could cause the match to end.
- Now it just puts the card in its owner’s graveyard like the rules say to do.
- We now automatically give priority back to you if you play a creature with a triggered ability that can destroy a permanent, then your opponent plays a spell, and you have Gogo in play.
- Gogo can now do the thing!
- It was possible to cause an error by having two Ancient Adamantoises in play and having turned one of them into an Enchantment. Now it’s not possible.
- Fixed Quistis Trepe allowing you to cast spells using mana of any type after the spell was targeted by it, rather than after it resolved.
- Etali, Primal Conqueror no longer allows you to cast adventures on land cards among the cards exiled.
- … I know this is hotly debated by some people, I’m just doing what rules and templating folks for tabletop said was right.
- Some cards with the old template for “exile a thing until this leaves the battlefield” effects were hot highlighting permanents you control, which is generally wrong. (The old template was where “exile the thing” and “when this leaves, bring the thing back” were on separate lines.)
- Tellah, Great Sage now deals damage even if it is removed from the battlefield in response to its trigger.
- Using Commandeer on a Run Away Together had issues, which have been fixed.
- Sephiroth, Fabled SOLDIER now has a threshold count badge.
- Mana was animating in sequence rather than simultaneously.
- It’s speedier now!!
Store
Now Available
Bundles
Arena Anthology 1
- 4,000 Gems
- 25,000 Gold
Arena Anthology 2
- 4,000 Gems
- 25,000 Gold
Alchemist Bundle
- 3,000 Gems
- 15,000 Gold
Companion Bundle
- 800 Gems
- 4,000 Gold
Alchemy Styles: Charging Up
- 1,650 Gems
- 8,250 Gold
Alchemy Styles: Planet Power
- 1,900 Gems
- 9,500 Gold
Alchemy Styles: Advanced Technology
- 1,700 Gems
- 8,500 Gold
Alchemy Styles: Call of the Void
- 1,500 Gems
- 7,500 Gold
Alchemy Styles: Arcane Arnaments
- 1,700 Gems
- 8,500 Gold
Anthology Styles: Sorcerous Signets
- 1,500 Gems
- 7,500 Gold
Anthology Styles: Tempting Talismans
- 1,500 Gems
- 7,500 Gold
Anthology Styles: Sinister Spellcraft
- 1,100 Gems
- 5,500 Gold
Anthology Styles: Clash of Champions
- 1,500 Gems
- 7,500 Gold
Anthology Styles: Metal Mastery
- 1,350 Gems
- 6,750 Gold